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自从上周公布1.17的一些内容后,就一直让人心中焦急。大家都在猜测1.17将会是什么样的,甚至还有一个搞笑的改动。现在由小编得到了一份关于1.17的改动。感觉比较合理,并且比较符合暴雪之前所公布的改动原则。特翻译来供大家参考... -------------------------------------------------------------------------------- 原文: Human - Defend is now tier 2. The rearch cost of defend has been increased to 200 gold, 150 wood. - Footman now receives 3 bonus armor in defend mode. - Flamestrike mana cost reduced to 120. - Bloodmage movement speed increased to 320. - Storm bolt damage at each level is decreased to 85/190/300 - Gryphon HP is reduced by 50. - Dragon Hawk HP is reduced by 30. - Arcane tower now deals 15 bonus damage to summoned units. - The cost for arcane tower upgrade is now 120 gold 50 wood. - Human towers now take 15% extra damage when they are being constructed and researched. - Water elemental now gives 15 extra exp to the opponent when it is killed. Undead - Destroyer negative mana regeneration decreased from -6/sec to -5/sec. - Carrion Beetles now costs 45 mana. - Summoned units from Animate Dead are now immune to magic. - Undead nerubian towers and spirit towers now take 15% extra damage when they are being researched. Orc - Troll Batrider build time increased to 30 seconds from 25 seconds. - Demolisher build time increased to 42 seconds from 40 seconds. - Spirit wolf now gives 10 extra exp to the opponent when it is killed. - Grunt cost reduced to 190 from 200. - Orc towers now take 15% extra damage while they are being constructed. NE - Entangle Level 1 duration reduced to 9 seconds from 12 seconds. - Entangle level 3 damage per second increased to 25/sec from 15/sec. - Archer HP increased to 260. - All ancients now take 15% extra damage when they are being constructed. This includes Tree of Life and Ancient Protector. Neutral Heroes - Pocket Factory cooldown reduced to 30 seconds from 35 seconds. - The Doom guard that is summoned by Pit Lord Doom is now immune to dispel, discenchant, abolish magic and purge. - Storm, Earth and Fire Pandaren hit points decreaseded by 50. Other: - All Mercenary camp creeps are now 10% more expensive. 相关改动中文译文 HUMAN 步兵的防御模式现在需要2级基地才能升级,资源消耗增加到200金/150木 步兵在防御模式下增加3点防御力 血法焰击魔耗降低到120 血法移动速度从300增加到320 MK的飞锤伤害各个级别分别为85/190/300(now 100/225/350) 狮鹫减少50血 龙鹰减少30血 圣塔对召唤生物造成额外15点伤害 圣塔的造价变为120金/50木 塔在造好之前要多受15%的伤害 杀掉水元素多得15点经验 UD 毁灭者的魔法减少速度从-6/S变成-5/S 召唤小小强的魔耗增加到45 DK的终极技能不再能被驱散 防御塔在升级过程中要多受15%的伤害 ORC 蝙蝠建造时间从25增加到30 投石车建造时间从40增加到42 狼增加10点经验 大G的价格从200降低到190 塔在造好之前要多受15%伤害 NE 1级缠绕的时间从持续12s降低到9s 3级缠绕伤害从每秒15增加到25 射手的血增加到260 所有的古树在没有造好之前都要多受15%的伤害 中立英雄 地精的那个什么工厂的那个技能的间隔从35秒减到30秒 深渊领主召出来的毁灭守卫现在对驱散类魔法免疫 熊猫的3个分身血减少50 其它 所有的雇佣兵价格上升10% 1.17补丁即将发布—部分改动已经公布 导读: 暴雪真的不让人活啊,1.17补丁马上就要发布了,又有得忙了!大家先看看部分改动吧! -------------------------------------------------------------------------------- 暴雪真的不让人活啊,1.17补丁马上就要发布了,又有得忙了!官方补丁、傻瓜升级包、免CD补丁有得我们忙了,不过让我们先关心一下部分改动吧! 相关改动中文译文 - 下个版本中死亡复苏的单位将不能被驱散 - 增加消灭灵魂狼所获得的经验 - 修正巨魔蝙蝠骑士的训练时间 - 精灵龙将会有所改动,不过并为透露具体情况 - 所有的塔在建造方面会有一个总体的变化,雇佣兵营地也会做出一些调整 - 弓箭手会在1.17中有小的调整 - 暴雪计划在1.17中大幅度调整板凳队员血法师(一般不经常使用的东西,暴雪肯定想着办法叫它加强) - 暴雪将会增强人族在其他方面的优势,而不是如今很流行的火枪手+男女巫+大法师+山丘之王的组合,单调的种族将会有着全新的革命 - 不光是人组会有巨大改动,所有种族都将有所增强 - 人组的圣塔会对召唤生物有加成攻击 - 缠绕一级的持续时间将从12秒变成9秒,不过三级每秒钟的伤害将从15点上升到25点 |
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